using UnityEngine;
using Verse;

namespace RimWorld;

[StaticConstructorOnStartup]
public static class TexCommand
{
	public static readonly Texture2D DesirePower = ContentFinder<Texture2D>.Get("UI/Commands/DesirePower");

	public static readonly Texture2D Draft = ContentFinder<Texture2D>.Get("UI/Commands/Draft");

	public static readonly Texture2D ReleaseAnimals = ContentFinder<Texture2D>.Get("UI/Commands/ReleaseAnimals");

	public static readonly Texture2D HoldOpen = ContentFinder<Texture2D>.Get("UI/Commands/HoldOpen");

	public static readonly Texture2D GatherSpotActive = ContentFinder<Texture2D>.Get("UI/Commands/GatherSpotActive");

	public static readonly Texture2D Install = ContentFinder<Texture2D>.Get("UI/Commands/Install");

	public static readonly Texture2D Replant = ContentFinder<Texture2D>.Get("UI/Designators/ReplantTree");

	public static readonly Texture2D SquadAttack = ContentFinder<Texture2D>.Get("UI/Commands/SquadAttack");

	public static readonly Texture2D AttackMelee = ContentFinder<Texture2D>.Get("UI/Commands/AttackMelee");

	public static readonly Texture2D Attack = ContentFinder<Texture2D>.Get("UI/Commands/Attack");

	public static readonly Texture2D FireAtWill = ContentFinder<Texture2D>.Get("UI/Commands/FireAtWill");

	public static readonly Texture2D ToggleVent = ContentFinder<Texture2D>.Get("UI/Commands/Vent");

	public static readonly Texture2D PauseCaravan = ContentFinder<Texture2D>.Get("UI/Commands/PauseCaravan");

	public static readonly Texture2D ForbidOff = ContentFinder<Texture2D>.Get("UI/Designators/ForbidOff");

	public static readonly Texture2D ForbidOn = ContentFinder<Texture2D>.Get("UI/Designators/ForbidOn");

	public static readonly Texture2D RearmTrap = ContentFinder<Texture2D>.Get("UI/Designators/RearmTrap");

	public static readonly Texture2D CannotShoot = ContentFinder<Texture2D>.Get("UI/Designators/Cancel");

	public static readonly Texture2D ClearPrioritizedWork = ContentFinder<Texture2D>.Get("UI/Designators/Cancel");

	public static readonly Texture2D RemoveRoutePlannerWaypoint = ContentFinder<Texture2D>.Get("UI/Designators/Cancel");

	public static readonly Texture2D OpenLinkedQuestTex = ContentFinder<Texture2D>.Get("UI/Commands/ViewQuest");

	public static readonly Texture2D DropCarriedPawn = ContentFinder<Texture2D>.Get("UI/Commands/DropCarriedPawn");

	public static readonly Texture2D SelectCarriedPawn = ContentFinder<Texture2D>.Get("UI/Commands/SelectCarriedPawn");

	public static readonly Texture2D SelectCarriedThing = ContentFinder<Texture2D>.Get("UI/Commands/SelectCarriedThing");

	public static readonly Texture2D SelectShelf = ContentFinder<Texture2D>.Get("UI/Commands/SelectShelf");
}
